Reality is Broken: GDC08 Rant by Jane McGonigal

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  • + Taemojitsu Taemojitsu 2 years ago
    ...as I see you mentioned in your presentation. :P
  • + Taemojitsu Taemojitsu 2 years ago
    In other news: people use games to escape from problems in RL
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Reality is Broken: GDC08 Rant by Jane McGonigal - Presentation Transcript

  1. Jane McGonigal RANT GDC 2008
  2. Reality is broken. Why aren’t game designers trying to fix it?
  3.  
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  7.  
  8. 1. Satisfying work to do 2. The experience of being good at something 3. Time spent with people we like 4. The chance to be a part of something bigger
    • Games are the ultimate happiness engine .
    • If you are a game designer, then YOU are in the happiness business.
  9.  
  10.  
    • “ Why should we care about games?
    • Because life is crap.
    • Life is crap, and the ONLY thing that makes it worth living is art – and play.”
    • Brian Sutton Smith
    • “ Why should we care about games?
    • Because life is crap.
    • Life is crap, and the ONLY thing that makes it worth living is art – and play.”
    • Brian Sutton Smith
    • and that’s why I’m a game designer.
  11. GAMES KILL BOREDOM
    • Found to be Fatal to Dangerous Lack of Engagement
    • Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of boredom, inertia, disinterest, and other serious afflictions of dealing with everyday life.
  12. GAMES KILL ALIENATION
    • Found to be Fatal to Dangerous Lack of Friends, Allies
    • Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of social alienation, loneliness, lack of community, friendlessness, and other serious afflictions of co-existing with real people.
  13. GAMES KILL ANXIETY
    • Found to be Fatal to Dangerous Lack of Confidence
    • Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of anxiety, fear, social awkwardness and other serious afflictions of being human and alive.
  14. GAMES KILL DEPRESSION
    • Found to be Fatal to Dangerous Lack of Purpose & Meaning
    • Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of depression, existential angst, human suffering and other serious afflictions of real life.
    • Games are the ultimate happiness engine .
    • It’s like we invented the written word… and we decided only to write books.
    • 5 Things Game Designers Could Fix TODAY.
    • 1. Running
    • 2. Being on a plane
    • 3. Playing fetch
    • 4. Commuting
    • 5. Annoying people
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  21. Reality is broken.
    • Can we fix it?
    • YES.
    • Should we fix it?
    • HELL YES.
    • Will we fix it?
    • I HAVE NO F’ING IDEA.
  22. MY HEROES
    • Katie Salen
    • Justin Hall
    • Frank Lantz, Nick Fortugno, Kati London
    • Alice Taylor & Matt Locke
    • Elan Lee, Sean Stewart & Jim Stewartson
    • Jesse Alexander
    • Brian Clark
    • Ian Kizu-Blair, Sam Levine, Sean Mahan
    • Ken Eklund
    • Joe Edelman
    • Adrian Hon & Dan Hon
    • Ian Fraser and Finnegan Kelly
    • Alex Fleetwood and Mink ette
    • … and a lot more. maybe we WILL do this after all…
  23. [email_address] alter your reality 03.03.08

+ avantgameavantgame, 2 years ago

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